Glossary AllABCDEFGHILMPSTUAAuthentic AssessmentIn this mode of assessment, instructors provided creative learning experiences and scenarios to measure students’ ...Read More Asynchronous InstructionIn online settings, asynchronous instruction allows students to engage with course content and assignments on ...Read More Active LearningActive learning is an umbrella term for any instructional method that encourages student engagement in ...Read More BBackwards DesignThis process allows instructors to reverse engineer assignments/course curriculum by considering the learning outcomes for ...Read More Bloom’s TaxonomyA classification system used to distinguish different levels (domains) of learning. These domains include: Remembering, ...Read More CCourse-Based Undergraduate Research Experiences (CUREs)CUREs are educational programs integrated into the curriculum that engage undergraduate students in authentic research ...Read More Chunking InformationA strategy that allows learners to use their short-term memory more effectively by breaking up ...Read More ConstructivismAn educational theory developed by Jean Piaget based upon the belief that learner's construct knowledge ...Read More DDifferentiated InstructionInstructors use strategies with the needs of all (diverse) learners in mind. Assignments and assessments ...Read More Diagnostic AssessmentDiagnostic assessments are typically low (or no) stakes assignments that grant an instructor an opportunity ...Read More EExperiential LearningAn educational approach where students gain knowledge, skills, and values from direct experiences outside a ...Read More FFormative AssessmentFormative assessments are typically low stakes assignments that grant instructors opportunities to gauge students’ knowledge ...Read More Flipped ClassroomIn a “flipped” classroom, students complete lower level of cognitive work before class, so that ...Read More Fixed MindsetA term first coined by psychologist Carol Dweck, someone with a “fixed mindset” believes that their ...Read More GGamificationGamification is when gaming mechanics are added into non-gaming environments (such as in an L.M.S. or ...Read More HHigh-Impact Practices (HIPs)High-Impact Practices (HIPs) in education are teaching and learning approaches that evidence has shown to ...Read More HyFlexHyFlex: The defining characteristic of “flexible hybrid” courses (often shortened to “HyFlex”) is that these ...Read More IInquiry-Based LearningThis teaching philosophy helps students develop their critical thinking skills by leveraging their curiosity and ...Read More Inclusive Teaching: Inclusive teaching strategies refer to pedagogical practices that address the needs of all students from all backgrounds ...Read More LLearning Management System (L.M.S.)A software application or web-based technology used to plan, implement and assess a specific learning ...Read More MMemory consolidation and learningThe manner in which information enters into a human's long-term memory and becomes crystallized. Photo ...Read More Meta-cognitionMeta-cognition is a reflective process which allows students and instructors a means to build an ...Read More PProject-Based LearningProject-based learning allows students to actively engage in real-world projects. Such an approach allows students ...Read More SService LearningA method of teaching that engages students in direct service as an essential part of ...Read More ScaffoldingThis refers to assignments and learning units within a course that are structured to build ...Read More Summative AssessmentThis type of assessment is used to measure students’ knowledge after a subject has been ...Read MoreStudent EngagementA broad term that suggests students’ interest, curiosity, and passion for the activities in a ...Read More TTransferWhen used within the pedagogical discussions, the term transfer refers to students’ ability to take ...Read More UUniversal Design of InstructionUniversal Design of Instruction is a framework focused on making learning available to all students ...Read More